# Surf for More Math

## Lesson 5 - Communicate about Patterns

To encourage students to have fun on the Web while learning about Communicate
about Patterns, here are some games and interactive activities they
can do on their own or in pairs.

**Goal **

Describe a pattern.

**Builds Upon **

Student Book pages 14-15

**Instructions for Use **

Crack
Hacker's Safe is an interactive activity in which students can
continue pattern sequences by selecting colour, shape, and number in
three-attribute patterns.

To use Crack Hacker's Safe, click the "Start" button. Then choose
the next shape, number, and colour in the pattern sequence. Correct and
incorrect answers receive feedback in a pop-up window. When the sequence
has been correctly answered, students can move on to the next question.
The "Help" button offers assistance to students in the form
of a hint. There are three pattern problems in this application.

Guess
My Button helps students sort and classify objects by describe of
their patterns.

To use Guess My Button, pick a question from the menu and click 'Submit'.
Click on the boxes to the left in each button to eliminate the ones
that have the attributes that are described in the pattern. Pick a new
question and click 'Submit'. When only one button remains, click 'Found
It' to see if you have the correct answer.