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Nelson Education > School > Mathematics K-8 > Mathematics 3 > Teacher Centre > Web Quests > Chapter 2
 

Web Quests

CHAPTER 2

GAMES, GAMES, GAMES

TASK CONTEXT

In Chapter 2 students have learned about place value. They have played games such as Duelling Digits and Race for Two Toonies to help them practice place value skills. Tell students that you noticed that everyone liked playing the games and thought it would be good if there were more place value games in the classroom for everyone to choose from. You would like to have a lot of different types of games for students to practice place value skills. Students are to work with a partner to design and make a fun game using the place value skills that they learned about in this chapter. The game can be a card game, a dice game, a board game or a guessing game.

GOALS

  • Apply knowledge of place value to 1000 in a game situation.
  • Represent 3-digit numbers in a variety of ways.
  • Solve problems using organized lists.

MEETING INDIVIDUAL NEEDS

Students who have difficulty designing an original game may use one of the game formats they have seen and used in their web research. The game can be taken and modified with new questions and the students can write the rules for the game in their own words.

INSTRUCTIONAL SEQUENCE

  1. Review the two games played in this chapter.
  2. Discuss what different types of games they like to play and how they are played.
  3. Allow students time to play the place value games found at the websites.
  4. Once the students have completed the recording sheet, All About Place Value Games, have a whole class discussion about their findings. Encourage students to choose a variety of game formats. Make a list of the place value skills that they could include in their game.
  5. Ask students to describe how game rules are written. If necessary, in a mini-lesson, teach students how to write game rules.
  6. Distribute materials for making the games and allow students time to work with their partner.

Key questions to ask while students work:

"What place value skills will be practiced in the game?"

"What place value questions must the player answer to win the game?"

"What are the rules of the game?"

"How will they know who wins the game?"

RESOURCES

WebSites:

Place Value Game
Place Values
Thousands, Hundreds, Tens and Ones
Place Value and Palindrome Riddles

Materials:

Blank playing cards
Construction paper
Coloured pencils and markers
Dice
Place value blocks

Files:

All About Place Value Games

ASSESSMENT

 

Level 1

Level 2

Level 3

Level 4

Game

Effectiveness

•  Game

demonstrates a beginning understanding of place value.

•  Game demonstrates a developing understanding of place value.

•  Game demonstrates a clear understanding of place value.

•  Game demonstrates a thorough understanding of place value.

Game Creativity

•  The game is similar to the games on the websites.

•  The game uses some attributes from the website to create a very simple game.

•  The game uses a variety of attributes in an interesting way.

•  The game uses a wide variety of attributes in a complex way.

Game Quality

•  Simple game has frequent place value errors, some major.

•  Simple game has a few place value errors, with no major errors.

•  Simple game has no place value errors.

•  Game has complex place value content and has no errors.

Communication

•  Game rules are somewhat unclear and incorrect place value language may be used.

Game rules are generally clear.

•  Personal language is used to describe place value.

Game rules are clear.

•  Place value language is consistently accurate.

Game rules are clear and concise.

•  Place value language used is always accurate.

 

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